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Broken Goods
The goal of Broken Goods is to portray various mental health issues or events I have experienced in my life in a way that visually represents it for people who people who see it, but also in a way that is fitting for my experience with it. The various animations use optical illusions, either still or animated themselves, to further push the complexity of the mental health as an issue further visually. This project is a work in progress.






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